Spirits' Creek
Role :
Tech Designer / Gameplay Programmer
Description :
This is a school project made at Campus ADN in 15 weeks. We were around 30 students in a team emulating a full production. The game is also released on steam
Year : 2022
Genre : Horror
Platform : PC
Steam Link : Here
Nav Mesh
Baked the navmesh for levels 3-4 and 5 of the game for the Level Designer. It was a process I went through with them to make sure it was exactly as they wanted with the area open and others close to respect the design they had in mind for their level.
- Provide feedback and support LD in bringing their vision to the game.
- Create a usable for our Level Designer to use that can interact and modify the Nav Mesh in real-time.
AI
The Walker AI follows a much simpler behavior that was designed to support the main AI of the game which is the 'Beast'.
The walker is a small enemy that the player has the choice to ignore if he wishes but will make his navigation harder in the level.
- Provide an obstacle to the player that can be avoided if the player doesn't have the resources to fight it.
- Help to create tension throughout the level as AI you didn't kill might become an issue on the way back or during a chase.
- Provided the Level Designer with an additional enemy to use through five of the game's six levels.
- Designed and implemented with the help of Frédérike Leclerc
Game Design
Cold system
It's a system for when the player is exposed to the cold environment of the game or stays for too long in the wind. It will after a moment start to give damage the player.
- It will damage the player if they remain for too long in exposed area.
- Help the designer to create new puzzle using open area as a limited access area.
RGD
Diverse documentation that I have made before the production of the game started or during the start of the production either alone or with the rest of the team.
Variety Matrice (Team, In French)
Feature List ( Team, In French)
Ingredient List ( Me and Frédérike Leclerc)
Scripting
Script dump :
A small gallery containing different scripts I have made for curious eyes.
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Timeline Cinematic and script.
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Integration
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Walker AI
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Based on the Inventory system
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Gameplay Ingredient
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IK System